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Old Sep 15, 2006, 09:46 AM // 09:46   #41
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Quote:
Originally Posted by BahamutKaiser
No pro build uses Deaths Charge because it is useless.
Quoted for truth. No one ever uses Death's Charge because it has a 45 second recast. It needs to be a 20 second recast because instantly travelling to my target without any semblence of aftercast is simply not good enough. In fact, Death's Charge should knock down, because tell you what man if something that huge moved up on me so fast I don't have time to blink, I'd fall down on simple principle, and I don't fall down often, so that's saying something. Who doesn't go "whoa!" and just fall over when some RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing angry man with mideval weapons just appears next to you ready to kick some nazi ass? Yeah, that's right. No one.

Last edited by Asplode; Sep 15, 2006 at 09:52 AM // 09:52..
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Old Sep 15, 2006, 01:55 PM // 13:55   #42
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Quote:
Originally Posted by Asplode
Quoted for truth. No one ever uses Death's Charge because it has a 45 second recast. It needs to be a 20 second recast because instantly travelling to my target without any semblence of aftercast is simply not good enough. In fact, Death's Charge should knock down, because tell you what man if something that huge moved up on me so fast I don't have time to blink, I'd fall down on simple principle, and I don't fall down often, so that's saying something. Who doesn't go "whoa!" and just fall over when some RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing angry man with mideval weapons just appears next to you ready to kick some nazi ass? Yeah, that's right. No one.
Nah, like most people said, it'd be too much of an advantage to Warriors. The spike would be huge. What could be done would be to make it have a lead attack, ie you need daggers equipped to use it or make it with a non-assassin skill blackout under Critical Strikes to truely make it Assassin only.

If you make a 20 second recast Shadow Step that isn't under Crit Strikes, it'd be nice for assassins, but insanely unbalancing for tanks in PvP. And speaking of which, a KD Shadow Step? Are you insane? Talk about overpowered tank abuse.
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Old Sep 15, 2006, 04:32 PM // 16:32   #43
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Originally Posted by ShadowbaneX
Nah, like most people said, it'd be too much of an advantage to Warriors. The spike would be huge. What could be done would be to make it have a lead attack, ie you need daggers equipped to use it or make it with a non-assassin skill blackout under Critical Strikes to truely make it Assassin only.

If you make a 20 second recast Shadow Step that isn't under Crit Strikes, it'd be nice for assassins, but insanely unbalancing for tanks in PvP. And speaking of which, a KD Shadow Step? Are you insane? Talk about overpowered tank abuse.
Sarcasm is a wonderfull thing, learn to recognise it.
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Old Sep 15, 2006, 05:34 PM // 17:34   #44
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Teleporting to a target and knocking them down is a powerful technique, which is why Scorpion Wire, the skill that does teleport you to your foe and knock him down, is a hex which can be removed, and activates upon distance between you and the target.

Just reduce the recast on Death's Charge and Dark Prison, it isn't that hard.

And sorry, I ment no pro Assassin build uses Death's Charge, I'm focused on Assassin neccessities here, how effective it is to warrior is of no concern to me. Adding a lose all adrenaline factor to teleports would be an effective counter to teleporting Knockdown Warriors though, as if it is any consiquence to Assassins need for frequent teleports.

Last edited by BahamutKaiser; Sep 15, 2006 at 05:39 PM // 17:39..
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Old Sep 15, 2006, 05:55 PM // 17:55   #45
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My idea to improve this skill:

Death's Charge

Shadow Step to target foe. If that foe has more Health than you, you are healed for 40...112. For every dagger attack you have, the skill recharge time is reduced by 4...8 secs.

Not good with the number but you get the idea.
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Old Sep 15, 2006, 06:07 PM // 18:07   #46
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Originally Posted by JR-
Sarcasm is a wonderfull thing, learn to recognise it.
I do. Usually it's marked with [sarcasm] tags as tone on the internet is very difficult to discern even by people well acquinted with each other, let alone people who don't.
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Old Sep 16, 2006, 11:34 AM // 11:34   #47
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Quote:
Originally Posted by BahamutKaiser
And sorry, I ment no pro Assassin build uses Death's Charge, I'm focused on Assassin neccessities here, how effective it is to warrior is of no concern to me.
Good thing you aren't balancing the game. When balancing skills, you need to make sure they aren't too powerful on a secondary either, otherwise your careful balancing was for nothing. Balanced on the primary class is important, balanced overall is more important.
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Old Sep 16, 2006, 06:43 PM // 18:43   #48
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They wont buff a skill that already has use...making it crit strikes wouldnt do much (unless it was like Gale, i.e 50% chance of failure below 4) as the heal is not what the skill is used for. I use this skill in my 8th slot as a base ganker over Caltrops already, a buff is not needed
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Old Sep 17, 2006, 06:47 AM // 06:47   #49
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Quote:
Originally Posted by nugzta
My idea to improve this skill:

Death's Charge

Shadow Step to target foe. If that foe has more Health than you, you are healed for 40...112. For every dagger attack you have, the skill recharge time is reduced by 4...8 secs.

Not good with the number but you get the idea.
Hey that's not a bad idea either.
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Old Sep 17, 2006, 06:52 PM // 18:52   #50
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Death's Charge doesn't need to be infrequent because of warriors, they arn't invincible just because they can ShadowStep, and they arn't going to be overpowered if they can do a more often either, that is just your claim.

Being able to Shadowstep better allows Assassin to use his own skills better, as well as anyone else, that just makes it useful, just because a Warrior shadowsteps beside you doesn't mean he instantly won, he has no attack until he reaches you anyway, and there are more than enough ways to counter warrior. You make all this speculation about how changes would break the game, well it isn't whole to begin with, and improvement on all is better than weakness on some.

There are more than enough limitations and alterations that can be made to make it work, the point being, it needs to change because this isn't acceptable, infreaquent skills are the worst part about this game, and not having enjoyable skills to use makes the game boring.

Elementist can knock down an enemy for 3 seconds at range, Assassin has knockdown skills to use with his teleports, as well as knockdown teleports. Those arn't overpowered, and nor is Warrior using teleports preceeding a knockdown attack, not even every 15 or 20 seconds, as if that is constant.
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